Both League of Legends: Wild Rift and Teamfight Tactics–which are operated by Tencent in China–have proven to be hugely popular in the country. Much of the company’s success has come in China, which accounts for $614.3 million, or 74.2 percent, of total revenue to date. Tencent PowerhouseĪfter 16 months since it first entered the market, Riot Games is closing in on $1 billion in player spending from its portfolio of three mobile games, all built upon its globally popular League of Legends IP. However, outside of China, the App Store makes up approximately 43 percent of global revenue, while Google Play accounts for close to 57 percent of player spending. Google Play, meanwhile, accounts for $80 million, 15.8 percent. The App Store accounts for the lion’s share of spending, accounting for $425.2 million of total player spend, or 84.2 percent of revenue. 2 for global player spending at 6.8 percent of total lifetime revenue, while South Korea ranks No. Its China launch on Octosparked the title’s best month ever for revenue, picking up approximately $79 million worldwide. To date, the title has picked up $364.6 million in the country (App Store only), accounting for 72.2 percent of total player spending. Big in ChinaĬhina ranks as the top revenue generating country for League of Legends: Wild Rift, where it is published and operated by Tencent. The company’s next mobile title is set to be Valorant, based on its hit PC shooter of the same name. Combined, Riot Games’ mobile portfolio has accumulated $828 million in the 16 months after it entered the space. The company’s first mobile game, Auto Chess title Teamfight Tactics, released in March 2020, has picked up $299 million to date, while Card Battler Legends of Runeterra, launched in April 2020, has generated more than $24 million. League of Legends: Wild Rift is Riot Games’ third and most successful foray into the mobile sector. All of these titles have links to Tencent, which has acquired both Riot Games and Supercell. 1, which generated $1.4 billion during the period, and above Brawl Stars from Supercell, which picked up $149.5 million. It ranked behind Honor of Kings from Tencent at No. 2 revenue generating MOBA during H1 2022, accumulating approximately $218 million. According to Sensor Tower Game Intelligence, League of Legends: Wild Rift ranked as the No. Launched gradually across territories from October 2020, the title has since become one of the world’s top mobile MOBAs. Riot has not announced a closing date for the beta yet, or a full release date for the final game.League of Legends: Wild Rift from Riot Games has surpassed $500 million in global player spending across the App Store and Google Play, Sensor Tower Store Intelligence estimates reveal. The open beta will be available for Android on the Google Play Store and iOS on Apple’s App Store starting March 29. While Wild Rift is set to come to consoles at some point in the future, the current version of the game is only for mobile devices. If you live in North or South America and were using a European account to get your hands on the beta early, Riot has a whole blog post about moving your account to the correct region. Players in other regions who have already been playing Wild Rift will be able to continue playing as they normally would. Open beta players will have full access to all of Wild Rift’s features, including playing matches on Summoner’s Rift, earning champions, and buying skins. Riot Games has changed everything from items to the map to the minions, and even to many champions themselves in order to make the game play better on mobile devices. Wild Rift should be recognizable to players of the original version of League of Legends, but it’s far from a direct port of the game. While the beta has been available in other territories since 2020, this is the first time that players in the United States will be able to check out the game. League of Legends: Wild Rift, the mobile version of the popular MOBA, is finally coming to North and South America on March 29 for its first open beta.
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